* All fees are exclusive of vat ** PREMIUM - Customize your learning experience
With the evolution of color digital television and digital broadcasting systems, we have seen the rapid evolution of TV and video over the past 10 years. Direct satellite and digital cable systems now offer both standard definition and High definition TV. Analog terrestrial TV broadcasting is being replaced entirely with digital and HDTV over terrestrial systems.
The natural next step after HDTV will be the introduction of 3D services but the standards and technologies for these are more complex and, until recently, less well developed. With the completion of DVB standards for Multi-View coding (MVC) enhancements, this is now set to change and allow 3D services to expand.
This course will provide a technical overview of the challenges of delivering 3D video services. It will address the visual perception issues as well as the mechanisms of encoding and transporting 3D TV services.
The course will then look at the competing systems that already exist as well as the parts of the standardization that have been completed and available, as well as vendor-independent standardization.
Basic understanding of broadcast TV and digital fundamentals.
What Do Participants Learn?
Identify the visual perception concepts needed to deliver 3D visual systems
Appreciate how 3D video can be encoded
Examine how MPEG transport streams can be adapted for 3D video transport
Compare HDTV and Multiview 3D HDTV encoding
Discuss evolving products that exist for 3D implementation
Who Should Attend?
This course is designed for system planners, broadcast systems engineers, telecommunications engineers, as well as communication policymakers and regulators.
(This applies to our hands-on exercises only)
We encourage all attendees to bring their own equipment to the course. This will provide attendees the opportunity to incorporate their own gear into the labs and gain valuable training using their specific equipment.
What Will the Learning Experience Include?
Comprehensive pre-program activities include:
Web-based information forms & surveys completed by attendee.
Direct consultation with the attendee about the expectations.
During the training, participants engage in data, activities, and conversations that lead to insight and knowledge.
Participants learn from expert trainers who have both academic and business experiences.
Highly applicable training content & instructive activities for adding depth to training topics.
**A half-day site visit for integrating the experience & plan next steps. Opportunities to provide connections, ideas & support.
Explore & Practice
Apply & sustain the learning experience by using this ongoing support:
To ensure participant has new skills or behavior progress.
Optional, fee-based mentoring & coaching with the trainer.
Training materials & additional documents (e-books, pdf files, presentations and articles)
Evaluate your training experience by giving us feedbacks and help us to reach our organizational goals.
Section I: Stereoscopic Vision and Human 3D Perception for Video
Stereoscopic 3D viewing
Video and TV
Colour perception and encoding
Analog and digital broadcast TV
Digital Video Broadcasting
2D Camera Systems
Section II: Sources of Standards
Motion Picture Experts Group
Digital Video Broadcast
Open IPTV Forum
Cablelabs and DOCSYS
MPEG Industry Forum
Section III: Digital Encoding of TV for 3D
Evolution of MPEG Encoding
MPEG-4 part 10
Profiles for 3D
Options of encoding 3D
Conversion from 2D to 3D
Hands-on Exercise shooting Stereoscopic Video
Section IV: MPEG Program and Transport of 3D Video
Program Service Information
Carrying services over IP
Section V: Multiview Video Encoding
H.264 Annex H
Syntax and Semantics
MVC Decoding Process
Base View Bit Stream
Multiview High Profile
Supplemental Enhancement Information Messages
Video Usability Information Parameter Extension
Hands-on Exercise Building a 3D Video Clip
3D TV Digital Video and Television
Section VI: 3D Video Display Systems
Anaglyph 3D using passive red-cyan glasses
Polarization 3D using passive polarized glasses
Alternate-frame sequencing using active shutter glasses/headgear
Autostereoscopic displays without special viewing glasses